International Journal of Occupational Hygiene 2017. 9(3):113-117.

The Concept of Hedonomics and Kansei Engineering Method in Ergonomics: A Narrative Overview


 Hedonomics is a different perspective and a new branch of science in ergonomics, describing pleasure and satisfaction aspect in human-system interaction. Kansei Engineering (KE) method evaluates the user's emotional needs and their conversion to tangible product features or task. The purpose of this paper was to provide a brief review of the role and concept of hedenomics in ergonomics and to analyze the user's pleasure. In this review, articles were extracted from the Google Scholar, Scopus, Web of Science, and PubMed search engines. The main keywords for search were ergonomics, hedonomics, pleasure, and Kansei Engineering. Findings showed the significance of interaction of hedonomics and ergonomics, which the latter goal is to optimize human-system interaction and is central to the goal of all designs. Engineering is a method for converting cognitive and emotional needs to features of a product or a system in order to optimize it.


Pleasure; Ergonomics; Hedonomics; Kansei Engineering

Full Text:



Hancock Peter A, Aaron A Pepe, Lauren L Murphy. Hedonomics: The power of positive and pleasurable ergonomics. Ergon Des. 2005;13(1): 8-14.

Helander MG. Hedonomics-affective human factors design. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2002;46(12):978-82. SAGE Publications.

Omidi L, Zare S, Rad RM, Meshkani M, Kalantary S. Effects of Shift Work on Health and Satisfaction of Workers in the Mining Industry. Int J Occup Hyg. 2017; 28;9(1):21-5.

Oron-Gilad T, Hancock PA. The Role of Hedonomics in the Future of Industry, Service, and Product Design: Panel Overview. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2005; 49(18):1701-4.Sage CA: Los Angeles, CA: SAGE Publications.

Naeini HS, Mostowfi S. The role of pleasure criteria in product design: An integrated approach in ergonomics and hedonomics (a review). Research in Psychology and Behavioral Sciences. 2015;3(3):39-50.

Murphy LL. An hedonomic evaluation of pleasurable human-technology experience: The effect of exposure and aesthetics on the experience of flow (Doctoral dissertation, University of Central Florida Orlando, Florida).2005.

Murphy LL, Smith K, Hancock PA. An hedonomic evaluation of the effect of repeated system-exposure on pleasurable human-system experience. In Proceedings of the Human Factors and Ergonomics Society Annual Meeting. 2008; 52(6):518-522. Sage CA: Los Angeles, CA: SAGE Publications.

Khalid HM. Embracing diversity in user needs for affective design. Appl Ergon. 2006;37(4):409-18.

Ziaei M, Hosseini SY, Shariati H, Khoshboo E. Association between Occupational Burnout and Quality of Life among Healthcare workers. Safety Promot. Inj. Prev. 2015;3(3):185-90.

Lokman AM. Design & emotion: The kansei engineering methodology. Malays J Pathol. 2010;1(1):1-11.

Schütte ST, Eklund J, Axelsson JR, Nagamachi M. Concepts, methods and tools in Kansei engineering. Theor Issues Ergon Sci. 2004;5(3):214-31.

Naeini HS, Heidarpour M. Kansei engineering and ergonomic design of products. Int J Occup Hyg. 2011;3(2):81-4.

Jordan PW. Human factors for pleasure in product use. Appl Ergon. 1998;29(1):25-33.

Nagamachi M. Kansei engineering as a powerful consumer-oriented technology for product development. Appl Ergon. 2002;33(3):289-94.

Dahlgaard JJ, Nagamachi M. Perspectives and the new trend of Kansei/affective engineering. TQM J. 2008;20(4):290-8.

Nagamachi M. Kansei engineering and its applications. Jpn J Ergon. 1996;32(6):286-9.

Khalid HM, Helander MG. Customer emotional needs in product design. Concurrent Engineering. 2006;14(3):197-206.

Lokman AM, Haron MB, Abidin SZ, Khalid NE, Ishihara S. Prelude to natphoric kansei engineering framework. J Software Eng Appl. 2013; 6(12):638.

Hui K, Jing L. Kansei engineering in human engineering theory and application. In Applied Mechanics and Materials. 2013; 437:918-21.

Kong Kong X, Yang Y. Measuring emotions in interactive contexts. InComputer-Aided Industrial Design & Conceptual Design, 2009. CAID & CD 2009. IEEE 10th International Conference on 2009;(pp. 526-530). IEEE.


  • There are currently no refbacks.

Creative Commons Attribution-NonCommercial 3.0

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License which allows users to read, copy, distribute and make derivative works for non-commercial purposes from the material, as long as the author of the original work is cited properly.